Mobile gesture product company needs your help!

I enjoy working with start-ups. The innovation and energy is just amazing and I'm always learning new things. Every day has so many challenges that makes you push yourself mentally and expand your skill set boundaries. 

As my fitness class instructor says in class, "Push yourself." That's what it is like working in start-up.

I'm working with this very cool start-up, Roamtouch. They have 2 products right now:

  • RKT Launcher – on Android, launch any app from your locked phone with a gesture. 
  • getureKit – create mobile gestures consistent across all platforms (iOS, Android, mobile, etc.) using the cloud, simply by creating a gesture and inserting code into your app or Web site. 

They made a video that explains their product.

Like most start-ups – they need funding. They set a goal to get 30% of their total funding on DAY 1 of their presence on Indiegogo which starts on September 3. Learn more in the letter below.

If you think it is interesting and want to contribute – that's awesome! And please do!

If you are an investor – let me know and I'll introduce you to the owner.

Thanks!! Hope you can help move gesture design and development forward.

 

Letter explaining the offer: 

I am writing to share something that has me really excited, we are launching RKT Launcher and Gesturekit, a gesture driven lockscreen application developed at Roamtouch. Our RKT Launcher is a unique, never before seen gesture-driven lockscreen application for Android that enables users to define their own gesture commands to launch any application without the need to first unlock their phones.

But this Launcher is only an example demonstrating the potential of gestureKit, our company’s main product, a simple and sophisticated software development kit (SDK) to create gesture-driven applications across all platforms. Click here to watch our video!

We will be launching our Indiegogo campaign on 3 September 2014 at 4PM EST and we need to raise 30% of the funds from our friends, family and early supporters on day in order to secure the project. Contributors can pay using their credit card or paypal, by simply clicking the icon on the page (that we will be sending you).

I hope you can contribute and participate. 
 
Thanks! 

 

Mobile gesture product company needs your help!

6 Alternatives to mobile tutorial screens

I went onto my Citibank app the other day to move some money around and pay some bills. (I know – I pick on Citibank a lot. I must love them, right?) Apparently they made some updates to their app, which I’m happy about; it shows that any fees I pay are being put to good use.

First, I had to agree to new terms and conditions. Fine – to be expected.

Then I was presented with a screen similar to what’s below, that didn’t have my totals on it and a bunch of messages noting functionality.

WHAT THE HECK!

Of course I didn’t read the screen (let’s face it – no one really reads anymore; people skim). I panicked because:

  • Some of my accounts were missing from the list – where did they go?
  • Why is the total low?!?! (Not on this screen – the initial screen I saw which I didn’t take a screenshot of) Where did that money come from?
  • What are these transactions? 

The main thought I had looking at this screen was: who’s account is this? Because it isn’t mine!

When I realized this was a fake page with messages on it, I felt stupid and wanted to get rid of it, but I couldn’t find the Close Tutorial button. It blended with the background and I thought it was part of the screen. Why wasn’t that button blue or something? Or why wasn’t there an “x” in the upper right to close this? Why didn’t this look like a layer? 

Talk about confusing!

After I figured out that this was a help screen, I did what I needed to do in the app and exited. Weird – I didn’t think these types of screens existed anymore in apps because they are misleading and difficult to use.

Later that day, I opened an upgraded Box app and got this:

Then after going thru each page of the tutorial, I go this:

Dropbox did something similar – confusing!

And just last night I got something similar on the iPad app with Huffington Post. Some screens appeared that had instructional text to introduce me to new features and functionality. It was yet another forced tour!

Unlike the site/app tours of the past – you can’t exit these and it’s unclear how to get them off your phone screen (no x’s in corners, no next buttons – you just keep tapping the screen, hoping this “feature” goes away).

What is up with this revised trend of multi-page tutorials/instructions and “forced tours” that you can’t exit?

Integrating new features/functions into an app is always difficult. Most users will stick to using what they know how to use rather than try something new. There are better ways to let users learn about new functionality rather than instructional screens (that no one really reads by the way).

Here are 6 alternatives to forced tours/tutorial screens:

  • Allow users the ability to discover new features on their own without help – just make sure functionality is easy to find – they may figure out how something works on their own and not need help. Maybe give them a few months and see how they use the app? Users are typically more advanced than app teams think. This approach requires usability testing to be sure features are simple and straightforward – and usability testing should happen anyway during the development process.
  • Guidance through an app – rather than provide a direct paragraph of instructions, provide tips, tricks and recommendations along the way. Make sure the advice isn’t intrusive and easy to get rid of. If help is presented in a constructive, subtle way, it will be well-received. If it is presented so that a user can’t get rid of it – probably not. In-line tips are probably best.
  • Make sure new features/functions are leveraging a familiar user experience or metaphor – I don’t like to use the word “intuitive” – we only think functionality is intuitive because we are used to doing things a certain way that is based in our culture and understanding of the world. People in general prefer familiar interactions. These tend to perform better in usability research, amyway. Going too far out of the box won’t always win user’s hearts.
  • Videos – Videos are probably the best way to communicate ideas to users. And it’s especially helpful to use to describe new functionality. Rather than screens and documentation, provide a link to a video. Use text like, “Want a better way to do x?” or “Learn how to get more from this app.” A 2-3 minute video can influence anyone to change habits more than a screen that frustrates the user’s experience with an app.
  • Incorporate more voice commands – Rather than relying on tapping as the only interaction someone can have with an app, allow the user the ability to use voice commands. And then having a voice response from the app could make the experience more pleasant, more direct, and just more helpful.
  • Leverage other ways to communicate new features to users OUTSIDE the app – Send an email to your install base that links to a demo video for the new features. Or create a game out of the new features on a site so they are learning while playing. Introducing users to new features this way provides an educational component to your product and service – and is less intrusive than showing an instruction screen that few will read.

Help is becoming a thing of the past if we design for users first. Many of the computing constructs we are familiar with are very foreign to how we naturally think – but they great for how a computer works. We have grown accustomed to if/then and categorical thinking because we had to learn how to “talk” to the computer rather than the other way around.

Should a user need instruction to learn how to use an app? Shouldn’t the app’s design conform to how the user thinks? Keep that in mind when designing. 

Also keep in mind that no one reads anymore – well, ok, people do read, but they don’t like to read instructions.

Raise your hand if you ever read the instructions fully to put together a toy, an IKEA shelf, or electronic device?

(Yep – thought so 🙂 ).

We need to move away from the familiar construct of reading instructions and design apps to be more familiar to use right away. No training should be necessary.

And if training is required, maybe it is time to reconsider UX practices leveraged in the app to make it easier to use.

6 Alternatives to mobile tutorial screens

Let your mind use devices

This morning I was reading about Emotiv – they are using brain waves to make devices take action. Someone could wear a headset and "will" a car, wheelchair or a number of other items to move forward. No levers, no knobs. It's thought waves interpreted by software that enables an inanimate object to take action.

There are a number of uses for this listed on TechCrunch and at the Emotiv site. It could be used in video games, to help paraplegics and the disabled, to help individuals who have seizures to relax and focus. Those uses would be industry game changers. However, there are some uses of this technology I personally find a little devious such as market research and interrogations. It's just invasive. And those uses are based on the notion of people not telling the truth and making this into some type of lie-detector test. That's not using technology to enhance society.

However, what if there was a way to use brain waves to use your mobile phone? Maybe you enter a security code using your own brain waves – some emotional response combination? What if you could do that for your bank account? Talk about a security feature!

This still has a way to go before it is mainstream, but will there still be room for gestures and voice technology? I think those will always be available. The challenge with brain waves is that it could be misused and become an intrusive technology in the "wrong hands." Personally, I would prefer to use gestures and voice commands when interacting with a device. I wouldn't want a device to have access to all of my thoughts and feelings (especially with all of this NSA/Snowden business going on). However, for those who cannot use their voice or hands – this is a great solution to give them the life they deserve. Maybe it will develop so those who cannot communicate today (mute, speech impediment, etc.) could do so tomorrow? What a great advancement! 

Let your mind use devices

RoamTouch’s GestureKit: Gestures for the people, by the people

Mobile gestures are all the rage and at the same time, its almost like no one cares. Don Norman wrote a post about them on LinkedIn: Gestural Control: The Good, The Bad and The Ugly.

He pointed out that patenting gestures is causing a significant amount of problems. We can’t standardize across operating systems and platforms because everything is proprietary and users have to learn too many things. So what do users do? They don’t learn anything and do what is familiar and comes naturally.

He also pointed out:

Well, gestures are the new form of command-line interfaces. They have to be memorized. Worse, they lack the power of the old command lines. We went from far too many alternatives and commands of menu-based systems to the highly oversimplified capabilities of today’s gesture systems.
And it is true. Gestures aren’t intuitive or easy to use. 
 
But this brings up the discussion around intuitive interfaces being more familiar interfaces that Jef Raskin addressed long ago:

From this and other observations, and a reluctance to accept paranormal claims without repeatable demonstrations thereof, it is clear that a user interface feature is “intuitive” insofar as it resembles or is identical to something the user has already learned. In short, “intuitive” in this context is an almost exact synonym of “familiar.” – Jef Raskin http://www.asktog.com/papers/raskinintuit.html

And I agree with Raskin. Most of what we consider intuitive is designed based on what we know and understand – what is familiar.

Are menu systems intuitive? They are today because they have been in use for over 30 years – and heck, they beat memorizing command lines. Using user-centric design, would we have chosen to use a menu system? That’s the million dollar question.

Minority Report creates a fantastic dramatic moment when Tom Cruise flips through screens and video at the police station. It was like watching him dance – just great drama. But I had to wonder – is this intuitive?

Swiping is intuitive because it resembles how we turn a page (flip a corner and push it to the left). Tap is familiar because we do that with a mouse when we select something onscreen.

Are we literally using a finger to replicate what we do with a mouse? Yes.

Do we know what types of gestures would make sense for users? I don’t think so. There needs to be research about gestures and what makes sense. We have been told by software companies and engineers which gestures we should use to complete certain actions – the gesture language is being defined for us rather than by us.

But this trend is changing…

I met with RoamTouch a couple of weeks ago, and they make GestureKit.

GestureKit is a tool for a designer or developer to quickly create new gestures and implement them outside of an operating system. 

What’s wonderful about the tool is that it is breaking through conventions to allow people to create  gestures with just an easy to use GUI. Once the gesture is created with fingers onscreen, the system then creates code for the developer to include in an app or site. Once the code is integrated, the gestures are available for immediate use.

Here’s a video that gives you more details and a demo:

In many ways, RoamTouch’s approach is revolutionary in computing – about as revolutionary as Linus Torvalds’s approach with Linux. It is also similar to what social media is doing to publishing. They are moving gesture creation out of a dictatorial model (the engineers/technology companies) into a social model (for the users, by the users).

According to their blog (by Nico and Ning), 

We therefore believe that gestureKit has the potential to drive this change that is much needed in the industry, not by imposing a set of standards, but rather by creating and nurturing the perfect environment where these can emerge and grow into widely adopted and recognized patterns.

During our meeting, we discussed how gestures are like a language – and languages are not created by individuals or organizations but organically within a group of people. And then language becomes intuitive because it is integrated within that group’s experiences and culture. I’ll go into this more in another post because it really is its own discussion.

So let’s say you create new gestures in your app or site. This raises the questions:

  • How would users know what the new new gestures are?
  • How would users know that they exist?

RoamTouch is aware of this challenge and has a few ideas/suggestions to solve the issue – help areas, etc. However, as we all know, the more someone uses a tool and learns the new gestures, the more likely he will use them. The challenge is how the gestures are introduced to users, where additional work is needed. 

I find this product so exciting because it can help designers evolve the use of mobile devices in daily life in a more organic, social way rather than being defined by a business and engineers (as our technologies have been).

  • We can now more easily test gestures – creating a gesture doesn’t require an incredible amount of mathematical programming that may be discarded after a single round of testing. It’s easy to experiment.
  • We can make adjustments and enhancements more easily on the fly and be more iterative in gesture creation. A full-release isn’t needed to fix something that clearly isn’t working and creating a difficult user experience.
  • Gestures can be more easily shared between apps – determine as a larger group/society about what works and what doesn’t, leveraging the success of others (and avoiding self-inflicted failure).

Social approaches are redefining how we look at business, communication and computing. We are moving away from a world where we use products that are defined for us, into a world where products are defined by us. The more involved we are in creating products, the more likely we are use to them. RoamTouch’s GestureKit is on the way to do this – involving the user in creating gestures that they will use and understand on their own without a manual.

RoamTouch’s GestureKit: Gestures for the people, by the people

Sound and security – a new world of simplicity

I am fascinated with voice/sound technology. I think further development of these technologies will revolutionize computing and make devices simpler to use. My hero, Steve Wozniak (in my opinion the real man behind Apple – without him they would have had nothing to sell), praised Siri and how convenient it is. I've used Siri a little bit – and I need to ask it more questions to get more familiar with its capabilities – and although there is work to be done, it's highly convenient. For some basic search and command tasks – she's invaluable.  

There are some reasons why voice and sound technology hasn't taken off as much as it could have. Part of it I think is the technology is very new and needs more work; part of it is that we aren't used to speaking commands to a device; part of it is that voice commands and technology isn't very private in a public setting (we value the privacy of our thoughts and speaking makes them public). But I won't go into all of this today – I'll save that for later. 

However, there are some companies working on this – and they may get this to take off.

SlickLogin from Israel (now acquired by Google) allows you to login to a computer through sound technology. You tap a login button on your computer or browser, put your phone next to your computer and you are in. The devices emit a high-frequency sound that the other device can pick up and validate. Humans can't actively hear the sound. Sure there are some challenges – you could be using someone else's phone. According to TechCrunch, "The service was built to be used either as a password replacement, or as a secondary, Two-Factor authentication layer on top of a traditional password."

Talk about simplifying login! We could do away with those crazy personal questions and maddening processes that are just not user friendly

This may pave the way for user-friendly voice passwords. Voice is so difficult because of the inflections and consistency – it requires incredible time to process. However, if a team can find an algorithm to find commonality when someone says a word if he is hurried, bothered, upset, happy, whatever – that would more than simplify the login and security process for all devices and applications. And what if there wasn't a word necessary for the password – just a tone. Wow! Imagine the simplicity. You don't have to worry about forgetting a code or recovering it. It would just be easy. 

And it may open the door for sound technology to evolve for other uses.

Exciting things are coming, I think. What is your view about these technologies? (Security experts – it would be great to hear from you)

Sound and security – a new world of simplicity

Interesting post about the iPhone in Shanghai

I have other thoughts about the iPhone as well (e.g., it works great in warmer climates, but in the cold, get ready for your fingers to freeze if you are lost on the winters streets of Boston, New York, Chicago and the like), but this can get you started thinking.

http://blogs.hbr.org/cs/2011/09/why_someone_from_apple_needs_t.html

From various conversations, I've learned that working with the Chinese language is always a challenge because it's not structured the same as a western character based language and honestly, outside of our expeirence. It's true – Western designers need to get a crash course in other languages like Chinese, Japanese and Arabic to better understand how input devices (maybe for those languages it's not a keyboard) could be optimized to reflect how people think when they are communicating in those languages (and how the communication is different than western/latin based languages).

Anyway – happy reading and more later!

Interesting post about the iPhone in Shanghai