3 ways to make UX child simple

Child simple. It’s a great expression.

However, I wouldn’t describe children as simple-minded; children can be quite logical and philosophical; they can be direct thinkers. By that I mean they tend to see what’s obvious and connect two points with a straight line.

Gopnik compares babies to the research and development department of the human species, while adults take care of production and marketing. Like little scientists, babies draw accurate conclusions from data and statistical analysis, conduct clever experiments and figure out everything from how to get mom to smile at them to how to make a hanging mobile spin. Like adults, the author claims, babies are even capable of counterfactual thinking (the ability to imagine different outcomes that might happen in the future or might have happened in the past).

Publishers Weekly for The Philosophical Baby: What Children’s Minds Tell Us About Truth, Love, and the Meaning of Life at Amazon

Babies and children look at the world literally with new eyes and ears. As a child, I used to tell my mother when I would hear the birds singing. I wouldn’t stop telling her until she responded back to me that she heard them. Sure, I drove her bananas. But listen to the birds some morning – even pigeons cooing – it’s a beautiful sound!

Children appreciate what is right in front of them without caring about what others think. They see the simplicity, playfulness and fun right around us.

As we get older, we get distracted by our own thoughts and busy-ness. We worry about what others will think about what we do or don’t do. Our fears and worries make the world more complicated than it needs to be, and stripping this away makes us think more childlike and get simpler.

Here are 3 suggestions for how we UX professionals can think more like children and produce simpler (i.e., better) user experiences.

1. Design the obvious.

Children state the obvious.

Something else that kids do is they will state facts, or describe something that’s pretty obvious. Whereas adults, we tend to think it indicates that we are not thinking hard. Talk about power of acknowledging the obvious.

Think Like a Child, a new Freakanomics Podcast, May 2014

Adults think about too many factors when they do anything.

  • What will others think of me if I propose something so simple?
  • Aren’t we supposed to be designers who make something cool?
  • Doesn’t simple and cool take a lot of time to create? It shouldn’t be this easy.
  • Will the team like the solution?
  • Will the users like the solution?
  • Will the developers be happy with this approach?

With all that worry and anxiety, we forget to think about what makes sense or what’s the obvious, most direct path to solve the problem. We erroneously believe that brilliance comes from complexity.

Simplicity and designing the obvious is the theme behind MVP product. Why do we all hate that term? It’s minimal viable product – which isn’t synonymous with “a product with a lousy experience.” Great online experiences can be simple (and usually are). Virgin America and Amazon illustrate this best.

Simple doesn’t mean that it doesn’t work, it looks horrible, or is difficult. In fact, simple may be seamless, direct, easy, and enjoyable, in the same way as a plain donut or vanilla ice cream. It’s the obvious solution.

I love donuts. And the test of a great donut place is to try their plain donuts. If they are tasty on their own, you know that anything added onto them will be delicious.

Great plain donuts only come from working on the obvious (making a great donut) rather than contemplating the possibilities of what a great donut could be with sprinkles, chocolate, bacon, etc.

It’s about living in the present, focusing on the recipe and making a great donut.

The same is true with ice cream. Ask people what their favorite flavor is for ice cream and vanilla wins! Yes, vanilla. And is this bad? No. It’s simple. Simple, straightforward and easy doesn’t mean awful.

And the ability to make great vanilla ice cream usually means that the person making ice cream has mastered the art of plain ice cream; he can add anything to it to make it taste even better.

We sometimes need to take a step back from our own complicated thinking and remind ourselves what makes vanilla ice cream or a plain donut tasty. If we don’t make the simple, straightforward approach to a product solid enough to stand on its own, adding animations and layers won’t make it better. If anything, it resembles that expression, “lipstick on a pig.”

It’s ok to be simple, plain and vanilla. In fact, there’s a mastery in that.

2. Make it fun to use.

Adults often forget to play. We sometimes think that playing involves substances. And although they can be fun, that’s not play. One could say that indulging in substances could be compared to feeding a child too many sugary treats – its fun to do, but get ready for super hyper activity and a long nap in a few hours.

The crash after the substance just isn’t fun. Not exactly the best life experience.

I’m not suggesting that anyone turn a banking experience into a video game. In fact, I’m suggesting just the opposite.

What’s fun for a child? 

  • Pleasant surprises – like gifts! Why do kids like Advent calendars, Russian nested dolls, or pinatas? Because there can be candy or other goodies hidden inside, and you have to crack this object open to get it. Sure, it is work to get to the prize, but that’s what makes these toys fun – you get a reward for trying. UX teams could translate that almost literally online – let the user get rewarded for trying. Give the user what he is looking for along the way, discovering and uncovering “treats” in his journey.
  • Simple games. In some ways kids are like cats and dogs. You can give a cat a carpeted tower and toys, and the cat will go hide in a box or paper bag that’s around the house. Or you can give a dog a bunch of toys and he grabs the tennis ball to play fetch. Children will play fort with pillows, sheets, and boxes. For UX that means keep the experience basic. It means more to a user to complete his task easily than for him to experience cool widgets and still not achieve the goal he had in mind when he went to your site or app.
  • There is an object to the game. When kids play, usually there is a purpose to what they are doing. Even if a kid is digging in the backyard for no apparent reason, to that child, he may be digging to get to China, or he is building a fort to hide. The same is true for UX – what’s the goal? The user should always be working towards the goal (buying a book, reading an article, finding information).

3. Captures someone’s attention.

Back to plain donuts and vanilla ice cream – if they are super tasty, people will drive miles to come back for more. Plain can capture people’s attention if it is good.

Watch a child watch Sesame Street or a Disney/Pixar movie – they watch it with intense wonder. They may multi-task and color while watching a movie, but not in the same way adults do. They are focused on that movie. These children’s movies usually don’t have complicated plot lines or difficult concepts to understand. It’s a simple story with a simple lesson and not a lot of characters. Yet, these movies keep children captivated for hours (The Little Mermaid, The Lion King, The Wizard of Oz)

Great UX captures someone’s attention to complete a task. It doesn’t require a lot of attention to complete the experience, but enough to finish the task. It’s simple, engaging and entertaining. There doesn’t need to be a bunch of animation or special content, but there is content that will interest the user and engage him to read more, take action, engage and participate at the site.

Here are some examples of child simple sites:

  • Amazon’s purchase page. There’s a lot of info there, but it is child simple – you can skim it. And the page resembles just a receipt of your purchase, really, and know you need to confirm it. It doesn’t take a lot of thought to figure out what it is.
  • Virgin America. It’s designed to be responsive so it incorporates a more mobile approach – one decision at a time per screen. You choose your origin and destination cities, you select your dates, then you pick your seats. It’s simple, yet fun (the little avatar guys are so cute!), captivating and you are able to make a decision quickly.
  • Google sure the results are weighted, but you can’t get more child simple than a single searchbox and search result. Don’t design for the machine to provide the right results; design for what I want to do in a fun way.

With the introduction of mobile devices, we are growing accustomed to child simple experiences. And to create those experiences, we need to think like children and design the obvious, make it fun, and make sure it captures someone’s attention. If there were more sites like that, doing anything online would be super simple and easy – almost so easy a child could do it.

3 ways to make UX child simple

What does it take to validate an identity around here?

My mother has lived in the same house in the same town for over 40 years. She has been going to the same bank for at least 20 years. Before that, she went to the bank a block away from the new bank for about 20 years. 
 
When she walks into the bank, everyone says, “Good morning, Mrs. Brodie!” 
 
She gives them her passbook (she may have an ATM card now; I know for a while she didn’t want one) and they complete her transactions. She doesn't need to show them an ID or anything to prove who she is  - they know she is who she claims she is.
 
My dad sometimes runs errands for my mom, which can include a visit to the bank. He has also lived in the same house in the same town for over 40 years. However, he rarely, if ever, goes to the bank. If he does, this is an example of his experience after he hands over his passbook:
“Sir, do you have an id?"
 
(He gives the person his driver's license.)
 
"Sir, are you sure you are Mr. Brodie?"
(That question took him a little while to process.)
Once, they even called my mom to be sure he was allowed to make a withdrawal because they didn't know who he was and thought someone was trying to scam my mom.
 
(I felt bad for my dad when I heard that story. It's nice that the bank is protective of my mother, but at the same time, what does the man need to do to prove his identity, besides calling the wife to make sure he has "permission" to be there?)
 
 
 
I strongly believe the best online experiences are translated from efficient and effective offline experiences.
 
With that said, why can't validating identity be similar to my mother's local bank experience rather than documents that could be forged (like my father's experience)?
 
And if we can't do this well offline, how can we translate validating identity online?
  
 
Let's start with how we validate identity offline.
 
My mother's offline identity is mainly based on her physical identity. But what constitutes her physical identity to make her Mrs. Brodie? 
  • Her voice.
  • Her speech patterns.
  • Her appearance.
  • Her personal preferences and tastes – from what she chooses to wear for clothes and shoes, her personal style, her nail color.
  • Her mannerisms.
  • Her signature.
  • Her memory of past events and conversations.
At the bank, when they see her walk in, they know who she is from these traits. An imposter would be identified quickly from a conversation or an interaction that was "not quite right." It could even be as simple as the person not having her gait or her signature being a little weird. It's hard to replicate how someone acts – ask any impersonator.
 
This type of identity system works great in smaller, local environments where you interact with someone on a regular basis, but fails once you leave that environment.
 
Let's say you travel to another city and decide to stay in a hotel. When you check-in, you are asked to provide an ID and credit card. The hotel desk person looks at the picture and signatures to make sure everything matches. Your identity validation is based on possessing a set of documents that all say the same thing, almost like possessing a set of keys.
 
But what if it is all a lie?
 
In a way, once you leave somewhere where people can identify you from your personhood, you really have no way to confirm your own identity. No one can vouch for you. 
 
We live in a culture where we assume that by possessing a few of pieces of paper, you have a secured identity. If a picture matches what you look like, then we say you have a positive ID. If the signature matches, you have a secure ID.
 
What happens if someone has a stolen name and social security number, gets a credit card, creates a fake ID with their physical identity and your name, and uses their own signature for that name? (Sounds like the movie, Identity Theft, but it can and does happen.)
 
Sadly, we trust too much in possessing official documents to establish identity rather than the characteristics of personhood. Even experts agree.

Since the earliest days of human history, we’ve needed to verify who the people around us are. In more recent times, as the human population has surged into the billions, that need has only intensified. Are you part of the tribe or are you an outsider? According to research by Robin Dunbar, an anthropologist at Oxford University, the average person can only recognize about 1,500 faces. That’s a pretty astonishing number, but it pales in comparison to the numbers of people we come into contact with over a month or even a day.

Today, our identities are verified almost exclusively by one of two methods—things that you carry with you and things you remember. Driver’s licenses and passports are examples of the former, passwords and PINs the latter. But physical identification is easy to fake, and passwords are easily cracked by hackers, who then have nearly unfettered access to our credit cards, bank accounts, and personal data. Something needs to change.

–Tim De Chant, The Boring and Exciting World of Biometrics, Nova Next/PBS

 
We never really mastered the art of identification offline, so how can we do this online? Offline we rely on the possession of documents and cards, but those can be lost, stolen or forged. Online, we use a safe/lock metaphor for security and hiding personal information (not the same as someone's identity), but this is a muddled perspective of security and identity validation – and they are not the same thing.
 
Passwords are like combinations to a safe. Sure, you need the key to get into what has been locked, but it doesn't establish your identity. Anyone could own a key or get a combination to access data.
 
If we were to purely map an offline process to online, how would you identify a person? How could you map their personality? 
 
 
Biometrics.
 
Voice recognition technology is one specialization area of biometrics (he's a brief definition of voice recognition vs speech recognition. Voice recognition is more about identifying the speaker rather than what he is speaking about, or speech recognition.). By identifying someone through his own unique identifier – his voice – you can quickly validate his identity. It is better than a signature.
The Tolly Group was hired by BSI to try and breach BioSig-ID™'s biometric security. Over 100 people unlimited access to try and validate against a website protected with BioSig-ID™. Additionally they were informed of the password used "Mom". After over 10,000 attempts at breaching our security BioSig-ID™ blocked 99.97% of the attempts.
 
There are other aspects of biometrics. DNA (although intrusive), retina scans, face recognition technology, and others. The beauty of these technologies is that identity validation is based on what makes you unique rather than possessing a key/password. 
Unlike traditional identification which you must either remember or carry with you, biometrics are you. Fingerprints, voice analysis, iris patterns, vein matching, gait analysis, and so on. Such traits are unique to an individual and often, though not always, incredibly difficult to fake.
–Tim De Chant, The Boring and Exciting World of BiometricsNova Next/PBS
Although biometrics are a more accurate method of identity validation because it more closely resembles how we identify others every day, this approach does come with a price.
Some of the anxiety stems from the fact that biometrics are a part of who we are—they’re not an internet username that can be easily discarded or created anew. Biometrics will likely persist in government and private databases, accreting information whether we like it or not.
–Tim De Chant, The Boring and Exciting World of BiometricsNova Next/PBS
And that is a scary risk – how does biometric information get stored and used? And do we trust those purposes?
 
 
So what to do?
 
Rather than programing computers to become more like humans and identify others using personal attributes, we should perfect the offline identification process beyond documents and incorporate ethical systems around data use. 
 
Nefarious uses of biometric information may sound like something out of a bad sci-fi movie, but the opportunities for misuse are very real and if something were to happen, the costs could be very high. I mean, stealing biometric information would be like literally stealing someone's personhood – and then how could someone prove who he was or wasn't? 
 
 
Let's return to the original story about my dad and the local bank. To make it simple, let's say the bank decided not to implement a biometric identity program. And let's say my dad went back to the local bank and decided to withdraw money from his account. Would the bank teller still want to call my mother to confirm his identity? Yes.
 
Is there a better offline method to validate identity today? No.
 
 
(Biometrics depends on my dad participating in the program. If he didn't, we are at the offline method for identity validation. If he did participate, then there is the risk of what happens if the bank is hacked or misuses that data.)
 
How do we change this situation? As a society, we need to rethink how we define identity beyond possessing documents. (To note, having a chip in our bodies is similar to possessing a document – it is about possessing a thing.) Until this happens, we are stuck with our current models and metaphors, which are open to fraud and theft and continue flawed identity validation.
 
 
What does it take to validate an identity around here?